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Scrapped Features

GMTK Game JAM 2024

Made in ~96 hours for the GMTK2024 game jam, with the theme of “Built To Scale”.  My job was designing and implementing the main player snappable system along with all the blocks that interact with the world. During development, I designed the blocks to be entirely modular allowing for the large team we had for the jam to quickly prototype their own blocks that would work with each other. In the end I ended up creating all the blocks in the short time for the jam and quickly prototyped the second level to showcase them off.

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I also created a 2D zone based system which allows music, ambience, camera locks and enemy spawns to all trigger under a single modular system that will activate zone-items based on relevant linked zones, when the player enters.

Scrapped features was a fantastic testing ground for my skills in polymorphism and creating expandable class hierarchies when working in a large team.

CReation Date: August 2024

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