
Global Game JAM 2025
Created in ~50 hours for Global Game Jam (GGJ) 2025, with the theme of “Bubbles”. My biggest contribution to the project was creating the crab's physics rig which is based off of the same concept / structure as a VR physics rig. The rig was designed for analog-stick controller input instead of the normal VR input and handled the different jabs and swings within a physics simulation.
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I spear-headed the project managing and allocating tasks to the varying skills of developers within the team watching closely to ensure they meet the tight time-frame. This project is also the first game jam, after fully implementing a mechanic, I ended up scrapping multiple features after playtesting. The game were to originally feature jumping and physics obstacles but were ultimately left on the cutting room floor after dramatically lowering the skill ceiling plus getting in the way of the fun base game we had created.